Color Spray

Name Color Spray
Cooldown at-will
Action standard
Range self
Area cone 2+1/rank
Save varies by color
Damage medium
Power color
Class warlock
Category Assault, Control

At-will, std, cone 2+1/rank; choose a color from your palette (see Color), and apply a random one of its effects to each target in the cone. Your die roll is based on rank:

Rank Die roll
1 1d4
2 1d6
3 1d8
4 1d10
5 1d12

Red

Die roll Effect
1 Push 5/rank (Str half)
2 Medium bludgeoning damage
3 Medium energy damage (1d4: 1-fire, 2-lightning, 3-frost, 4-acid)
4 Push 5/rank (Str half) plus medium energy damage (as 3)
5 Heavy bludgeoning damage plus push 5/rank (Str half for both)
6 Heavy energy damage (1d4: 1-fire, 2-lightning, 3-frost, 4-acid). Fire inflicts half ongoing (Dex ends), lightning inflicts same damage if target moves at least 1 square in the next 1 round, frost caused chilled (Con ends), acid damages worn objects each round until removed (up to 3 rds)
7 Roll 1d4 twice and combine them
8 Choose any two effects from 1-4 and combine them
9 Roll 1d6 twice and combine them
10 Choose any two effects from 1-8 and combine them
11 Roll 1d4 three times and combine them
12 Roll 1d6 three times and combine them

Green

Die roll Effect to Enemies Effect to Allies
1 Medium poison damage Medium healing
2 Entangle subjects (Str ends) Freed from any movement effects
3 Blinded, Con ends Remove physical condition (e.g. blinded)
4 Subjects are poisoned (Con ends) Dispel poison
5 Heavy poison damage (half ongoing Con ends) Heavy healing
6 Entangled and medium bludgeoning per round (Str ends) Freedom of movement (3 rds)
7 Roll 1d4 twice and combine them
8 Choose any two effects from 1-4 and combine them
9 Roll 1d6 twice and combine them
10 Choose any two effects from 1-8 and combine them
11 Roll 1d4 three times and combine them
12 Roll 1d6 three times and combine them

Blue

Die roll Effect to Enemies Effect to Allies
1 Weakened (Str ends) Gain DR 5/rank (3 rds)
2 Rooted (Str ends) Immune to push/pull/slide (3 rds)
3 -50% haste (Dex ends) +50% haste (3 rds)
4 Teleported to chosen location within range Same
5 Force bubble: medium bludgeoning each round plus blocks all forces in/out Same, but can end voluntarily
6 Stunned (Con ends) Freed of any loss-of-control effect, or immune to the next one within 3 rds
7 Roll 1d4 twice and combine them
8 Choose any two effects from 1-6 and combine them
9 Roll 1d6 twice and combine them
10 Choose any two effects from 1-8 and combine them
11 Roll 1d4 three times and combine them
12 Roll 1d6 three times and combine them

Yellow

Die roll Effect
1 Polymorphed into harmless animal (Con or damage ends)
2 Equipment swapped with another within range (Wis negates but both need to pass; if source fails and destination passes, source's equipment scatters within range)
3 Polymorphed into equal CR creature that acts randomly or as your Minion (Wis ends)
4 Equipment transmuted into useless form (e.g. sword -> baguette), Wis ends for each attended or magic item, otherwise 10 minutes
5 Sprout mutation--a random limb or useful appendage possessed by equal CR creature which acts randomly or as you direct (minion rules), can only be removed with heavy damage
6 Petrified (Con ends, max 3 saves; permanent but dispellable)
7 Roll 1d4 twice and combine them
8 Choose any two effects from 1-6 and combine them
9 Roll 1d6 twice and combine them
10 Choose any two effects from 1-8 and combine them
11 Roll 1d4 three times and combine them
12 Roll 1d6 three times and combine them

Magenta

Die roll Effect
1 Teleported to chosen location within range
2 Phase shifted (intangible and invulnerable), Cha ends
3 Random creature from random plane (approximate CR) spawns next to target, acts on own instinct
4 Teleported (your die roll) squares upward
5 Sent to another plane (Cha ends, max 3 saves)
6 Teleported to random safe location within 1 mile/level
7 Roll 1d4 twice and combine them
8 Choose any two effects from 1-6 and combine them
9 Roll 1d6 twice and combine them
10 Choose any two effects from 1-8 and combine them
11 Roll 1d4 three times and combine them
12 Roll 1d6 three times and combine them

Cyan

Die roll Effect
1 Medium psychic damage
2 Confusion, Wis ends
3 Charmed, Wis ends
4 Frightened, Wis ends
5 Feebleminded (Int ends), Addled (Wis ends), and Meek (Cha ends)
6 Dominated, Wis ends
7 Roll 1d4 twice and combine them
8 Choose any two effects from 1-6 and combine them
9 Roll 1d6 twice and combine them
10 Choose any two effects from 1-8 and combine them
11 Roll 1d4 three times and combine them
12 Roll 1d6 three times and combine them