At-will, std, cone 2+1/rank; choose a color from your palette (see Color), and apply a random one of its effects to each target in the cone. Your die roll is based on rank:
Rank
Die roll
1
1d4
2
1d6
3
1d8
4
1d10
5
1d12
Red
Die roll
Effect
1
Push 5/rank (Str half)
2
Medium bludgeoning damage
3
Medium energy damage (1d4: 1-fire, 2-lightning, 3-frost, 4-acid)
4
Push 5/rank (Str half) plus medium energy damage (as 3)
5
Heavy bludgeoning damage plus push 5/rank (Str half for both)
6
Heavy energy damage (1d4: 1-fire, 2-lightning, 3-frost, 4-acid). Fire inflicts half ongoing (Dex ends), lightning inflicts same damage if target moves at least 1 square in the next 1 round, frost caused chilled (Con ends), acid damages worn objects each round until removed (up to 3 rds)
7
Roll 1d4 twice and combine them
8
Choose any two effects from 1-4 and combine them
9
Roll 1d6 twice and combine them
10
Choose any two effects from 1-8 and combine them
11
Roll 1d4 three times and combine them
12
Roll 1d6 three times and combine them
Green
Die roll
Effect to Enemies
Effect to Allies
1
Medium poison damage
Medium healing
2
Entangle subjects (Str ends)
Freed from any movement effects
3
Blinded, Con ends
Remove physical condition (e.g. blinded)
4
Subjects are poisoned (Con ends)
Dispel poison
5
Heavy poison damage (half ongoing Con ends)
Heavy healing
6
Entangled and medium bludgeoning per round (Str ends)
Freedom of movement (3 rds)
7
Roll 1d4 twice and combine them
8
Choose any two effects from 1-4 and combine them
9
Roll 1d6 twice and combine them
10
Choose any two effects from 1-8 and combine them
11
Roll 1d4 three times and combine them
12
Roll 1d6 three times and combine them
Blue
Die roll
Effect to Enemies
Effect to Allies
1
Weakened (Str ends)
Gain DR 5/rank (3 rds)
2
Rooted (Str ends)
Immune to push/pull/slide (3 rds)
3
-50% haste (Dex ends)
+50% haste (3 rds)
4
Teleported to chosen location within range
Same
5
Force bubble: medium bludgeoning each round plus blocks all forces in/out
Same, but can end voluntarily
6
Stunned (Con ends)
Freed of any loss-of-control effect, or immune to the next one within 3 rds
7
Roll 1d4 twice and combine them
8
Choose any two effects from 1-6 and combine them
9
Roll 1d6 twice and combine them
10
Choose any two effects from 1-8 and combine them
11
Roll 1d4 three times and combine them
12
Roll 1d6 three times and combine them
Yellow
Die roll
Effect
1
Polymorphed into harmless animal (Con or damage ends)
2
Equipment swapped with another within range (Wis negates but both need to pass; if source fails and destination passes, source's equipment scatters within range)
3
Polymorphed into equal CR creature that acts randomly or as your Minion (Wis ends)
4
Equipment transmuted into useless form (e.g. sword -> baguette), Wis ends for each attended or magic item, otherwise 10 minutes
5
Sprout mutation--a random limb or useful appendage possessed by equal CR creature which acts randomly or as you direct (minion rules), can only be removed with heavy damage
6
Petrified (Con ends, max 3 saves; permanent but dispellable)
7
Roll 1d4 twice and combine them
8
Choose any two effects from 1-6 and combine them
9
Roll 1d6 twice and combine them
10
Choose any two effects from 1-8 and combine them
11
Roll 1d4 three times and combine them
12
Roll 1d6 three times and combine them
Magenta
Die roll
Effect
1
Teleported to chosen location within range
2
Phase shifted (intangible and invulnerable), Cha ends
3
Random creature from random plane (approximate CR) spawns next to target, acts on own instinct
4
Teleported (your die roll) squares upward
5
Sent to another plane (Cha ends, max 3 saves)
6
Teleported to random safe location within 1 mile/level
7
Roll 1d4 twice and combine them
8
Choose any two effects from 1-6 and combine them
9
Roll 1d6 twice and combine them
10
Choose any two effects from 1-8 and combine them
11
Roll 1d4 three times and combine them
12
Roll 1d6 three times and combine them
Cyan
Die roll
Effect
1
Medium psychic damage
2
Confusion, Wis ends
3
Charmed, Wis ends
4
Frightened, Wis ends
5
Feebleminded (Int ends), Addled (Wis ends), and Meek (Cha ends)