Actions
| Class | Witch |
|---|---|
| Name | Absorb Magic |
| School | Antimagic |
| Rank | 1 |
| Type | Defense and Utility |
| Brief | Absorb energy from a touched spell, weakening or dispelling it |
| Actions | ../../actions/powers/witch/absorb-magic |
| Action | Description |
|---|---|
| Absorb Magic | touched spell ends if you pass a Con save, or touched magic item becomes dormant. |
Feats
- Spellsteal: When you successfully absorb a spell, you can choose to gain control of the spell instead of ending it. This only works for spells that can be controlled actively, or spells that distinguish between friend and foe; in the latter case, you become the friend, and you designate the foe.
- Spell Copy (requires Spellsteal): When you steal a spell, you temporarily gain the ability to cast it as if you knew it for the remainder of the encounter. You can only have one stolen spell at a time.