Charge
| Type | maneuver |
|---|---|
| Name | Charge |
| Class | fighter |
| Subclass | assault |
| Brief | Move in a straight line and attack with advantage |
Fighter Maneuver (Assault)
Charge
At-will, Standard Action
Move up to twice base movement in a straight line, minimum 2 squares; gain advantage to attack or damage roll.
At rank 2, your charge gains 50% bonus damage.
At rank 3, you gain advantage to both attack and damage rolls when you charge.
At rank 4, your charge gains 100% bonus damage instead of 50%.