Possession Action
| Name | Possession |
|---|---|
| Cooldown | at-will |
| Action | swift |
| Range | touch |
| Power | soul-step |
| Class | witch |
| Category | Control |
(Rank 2) At-will, swift, touch, must be a detached soul; you force your way into a living body. Once inside, you experience whatever sensations the body does, and you can feel its emotions and hear its surface thoughts. None of this is detectable by the target except as a vague feeling of unease. You can attempt to control the body; each round, the winner of an opposed Charisma check gets to control the body. This makes it very obvious to the body that it is being possessed. If the host wins 3 Charisma checks total, you are ejected from the body. Even if you don't attempt control, every round the target is aware of the possession, they may force a Charisma check in order to try to reach the 3-check threshold to eject you.
While possessing a target, you can spend a standard action to delve deeper into its mind, learning the answer to one question (e.g. "what is the passcode to your vault?" or "who are you working for?"). The target is allowed a Charisma save to negate this effect, and they become aware of your presence.