Foresight
| Name | Foresight |
|---|---|
| Cooldown | at-will |
| Action | swift |
| Duration | concentration |
| Energy | 2 Vitae |
| Power | foresight |
| Class | witch |
| Category | Defense, Utility |
You see slightly into the future. Once per short rest per rank, you can peer up to one hour in the future, albeit only with the vague outcomes of "weal" or "woe" based on a proposed action or current conditions.
Recharge 33%, reaction; you take a move or swift action in response to any harmful action targeting you or an ally.
Additionally, once per round, when you or an ally within 10 squares would be affected by an attack or harmful effect, you may use a reaction to grant them advantage on their saving throw, or impose disadvantage on the attack roll against them.
Talents:
- Prescient Counter: when you use your reaction to help an ally against an attack, if the attack misses, the attacker provokes an opportunity attack from you or that ally.
- Fateful Guidance: you can extend your foresight to protect up to 3 allies within range; they gain the defensive benefits of Foresight while you concentrate, but this costs an additional 1 Vitae per ally.
- Glimpse of Mortality: once per day, when you or an ally within range would be reduced to 0 HP or killed, you may use a reaction to declare that you foresaw this death and intervened. The attack or effect instead reduces the target to 1 HP. This costs 4 Vitae.