Duplicates
| Name | Duplicates |
|---|---|
| Cooldown | at-will |
| Action | swift |
| Range | ranged |
| Duration | concentration |
| Power | mirror-image |
| Class | witch |
| Category | Shaping, Defense |
At-will, swift, ranged, concentration; you create an illusory duplicate of a creature you can see within range. The duplicate appears in an unoccupied space within 5 squares of the target. The duplicate has no substance, and cannot interact with anything, but it mimics the target's appearance and actions perfectly in real-time sync with the target. If the duplicate takes one point of damage, it dissipates instantly. You can create a number of duplicates equal to your rank + 3, but they are all duplicates of the same target.
At Rank 2:
- You can create duplicates of different targets.
- Duplicates have HP equal to a medium damage roll on average.
- Duplicates can move independently of the target and each other, although they still mimic the target's actions exactly.
At Rank 3:
- Duplicates' attacks have some substance, together adding 50% of physical damage you inflict as psychic damage.
- As a swift action, when mirroring yourself, you can swap your position with one of your duplicates, teleporting to its location and causing it to appear where you were. This is not detectable by onlookers unless they are actively detecting teleportation magic or illusions.
- Once per round, you can restore a dissipated image as a free action.